#include "MapSlot.h"

MapSlot* MapSlot::Create(int row,int column)
{
	MapSlot* mapslot = new MapSlot(row,column);
	mapslot->autorelease();
	return mapslot;
}

bool MapSlot::CheckOverlap( CCRect* rect )
{
	if(!m_hasObject){
		return true;
	}

	return false;
}

bool MapSlot::CheckOverlap( CCPoint* rect )
{
	if(!m_hasObject){
		return true;
	}

	return false;
}